Hello! I'm Gustavo, a Game Designer, Sound Designer/Composer and QA Analyst with 5+ years of experience making games. Ranging from AAA professional titles to personal Game Jam projects.
I'm a graduated Game Designer in Universidade Anhembi Morumbi with 5+ years of experience working in the industry.
Sound designing and composing is my preferred role in most projects since it's also my dream job!.
I've been responsible for the Game Engineer role in multiple projects and have years of experience in multiple engines such as Unity, Unreal Engine and Godot and multiple languages such as Python and C#
Red Cerberus Brasil
While working at Red Cerberus Brasil I worked on 7+ games as a QA Analyst and also Compliance Analyst ranging from local indie games to AAA titles. Under here are some of the projects I worked on while in there. Unfortunately I cannot share more about the individual projects due to NDAs.
QA Analyst
Compliance Analyst
(WB Games / Avalanche Software)
(WB Games / TT Games)
(WB Games / Player First Games)
(WB Games / Turtle Rock Studios)
(Versus Evil / VestGames)
(Versus Evil / Room-C Games)
Blue Gravity Studios
In Blue Gravity Studios I worked as a Senior QA mostly but also had the work of a Lead QA on a project. Specific details about the work unfortunately cannot be shared due to NDAs
Senior QA
Lead QA
(Internal)
(Leonidas Storycraft Studios / Internal)
TTRPG Mobile Sheet Helper
This is my latest project I've been working on. It is a mobile TTRPG sheet helper that aims to not only be a sheet manager but also a very fun experience for any user!
It is still very early in development so for now it's only skin and bones.
I'm working alone on this one so I'm doing all the tools programming, game engineering, design, UI/UX, everything to make a great user experience!
Dashavatara is a board game heavily inspired by Hinduism and the 10 avatars of the god Vishnu in which the objective is to survive through 10 eras, gaining points as you progress.
It was developed by me and a small team in our 1st semester in University.
Game Design
Art Direction
Gameplay Design
Norato is a 2D arcade style game made in Processing. In this game inspired by brazilian indigenous folk tale and art, you have to save people from drowning, kill violent fish and guide boats across the river.
Game Design
Production Manager
Art Direction
Gameplay Design
C4F3 (or Café) is a 2D "Metroidvania" in which your objective is to get out of the building you're trapped on. It was inspired by Phillip K Dick's Second Variety book.
Game Design
Sound Design
Composer
Gameplay Programmer
Gameplay Design
Spiko is a serious game that teaches english to people of advanced age.
It was used in a teacher's PhD theory that guided us through this project.
Game Design
Sound Design
Composer
Sound Engineer
Liquidators is a survival resource managing game in which you are a Liquidator, a Chernobyl hero working to clean the area right after the disaster took place.
Game Design
Sound Design
Composer
Scrum Master
Missão Inglória is a stealth based action game adapted from the movie Inglourious Basterds by Quentin Tarantino.
Composer
Sound Design
3D Tech Art
An Emotional 3D Plataform Game!
A teenager's emotional journey and her grief over losing her mother. As she isolates herself in the forest, she discovers magical places that may be able to bring her mother back
Composer
Sound Design
3D Animation
Gambler's Justice: truth demands high stakes is a VN, Puzzle, Point and Click game about uncoververing the cheating methods of a casino.
(Made for Community Game Jam)
2D Art